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Luca Tranchino: “Production Design Uses The Same Language as Architecture”

July 8, 2020 Fabian Dejtiar 0

Luca Tranchino is a production designer well known for his participation as an art director in Martin Scorsese’s Gangs of New York, the Aviator, Hugo Cabret, and Disney’s Prince of Persia, among many other productions. His work is designed to take us to magical and historical worlds. We recently interviewed Tranchino to look behind the scenes and uncover connections between film and architecture.

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Luca Tranchino: “Production Design Uses The Same Language as Architecture”

July 8, 2020 Fabian Dejtiar 0

Luca Tranchino is a production designer well known for his participation as an art director in Martin Scorsese’s Gangs of New York, the Aviator, Hugo Cabret, and Disney’s Prince of Persia, among many other productions. His work is designed to take us to magical and historical worlds. We recently interviewed Tranchino to look behind the scenes and uncover connections between film and architecture.

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Annie Beauchamp on Designing the Overall Visual Look of Movies: “A Designer’s Work Helps to Drive The Plot”

June 11, 2020 Fabian Dejtiar 0

Production designer Annie Beauchamp contacted me shortly after reading an article about Black Mirror series and what it can teach us about the future of architecture —something exciting for me since she was in charge of the visual look in Striking Vipers, the first episode of the dystopian series’ fifth season. Beauchamp who has extensive experience working on major productions such as Sleeping Beauty, The Yellow Birds, Adoration, Top of the Lake China Girl, LEGO’s Ninjago Movie, also served as an art director in nothing less than Moulin Rouge.

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Do Architecture Visualizations Meet Our Expectations?

June 9, 2020 Fabian Dejtiar 0

Many times I have not been able to decipher whether the video or the image I was looking at was real. In the same way, I had to convince friends or relatives —namely, people unfamiliar to the idea of the architectural render— several times that a building featured in a storefront advertisement or in a printed magazine was not real. There is no longer a gap —or limits— between hyper-realistic, computer generated visualization and reality itself. Are we reaching the limits of visualization of our spaces? Do our architectural visualizations meet our architectural expectations?

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Emergency Architecture: How Temporary Should It Be?

May 21, 2020 Fabian Dejtiar 0

Floods, earthquakes, tsunamis, hurricanes, war, economic and social conflicts, pandemics. The number of refugees in the world is setting records year after year. Immediate and temporary solutions, produced in batches in response to crises, mark the difference between doing what is possible and doing what should be done, always doing a lot with what’s at hand. But how temporary is emergency architecture? Is it more permanent than we think?